You make the moves.Your ghosts make you regret them.
Echoes are ghosts of previous runs. Every player's ghosts can hit you, including your own.
Move freely for three safe seconds, then run for 15 seconds. Only the run is recorded. After each rewind, you return to your spawn and your recorded path replays as a ghost.
Touching a lethal pink ghost costs one heart and stuns you for one second. You get a brief hit shield. Jump to clear ghosts; land before jumping again. Live players do not hurt you.
Average at least 4 m/s during each run or lose a heart at rewind. Pace measures how far you get over a rolling one-second window, averaged across the run. Quick back-and-forth shuffling cancels out. Keep moving through the arena; broad turns still count. Stunned time is excluded.
Drag the movement stick near its outer edge to run fast enough. Tap JUMP to clear ghosts.
WASD or arrows move. Space jumps.
Last survivor wins. At two minutes, most hearts wins, then highest score. An exact tie enters sudden death: one ghost hit or failed 15-second pace check eliminates you. If still tied after 30 seconds, you share the win.
Orbs give one point. Inside the gold core rings, they give an extra point each loop after the first, up to +3.
Multiplayer keeps two ghost generations. Solo keeps them all with no time limit, until your hearts are gone. If everyone is eliminated together, the match is a draw.
Share the code. Ready up together.
WASD / arrows to move · Space to jumpPush the stick near its edge to run · Tap JUMP