You make the moves.Your ghosts make you regret them.
Three safe seconds. Find space before your ghosts wake up. This part is never recorded.
For 15 seconds, dodge every ghost, including your own. Space jumps. Keep your average above 5 m/s or lose a heart.
Time rewinds. Your last run becomes a ghost. Three hearts; last survivor wins. Orbs break ties at two minutes.
Inside the gold rings, orbs pay extra — +1 more every round, up to +3. But every trip teaches your ghost to hunt you there.
Multiplayer keeps two ghost generations. Solo keeps them all and runs until your hearts are gone.
Share the code. Ready up together.
Optional opponents. Zero by default.
WASD / arrows to move · Space to jump